My+Reflections+A.+G.

 Ann Goulbourne
 * HOME ||  || EDU 607 ||   || My Curricular Connections ||   || My Reflections ||   || Class Collaboration ||   || Resources ||

June 30, 2009 Updated Unit Plan Using Inspiration I added some new technologies that I learned to my unit plan. The blue hexagons represent the technologies that I will be using and the pink rectangles are the students' tecnologies. I decided to introduce the unit to my students using Movie Maker because I think that it would be more appealing to them and exciting at the same time. Microsoft Publisher was selected to create brochures for students to read because I could control the size of the letters and also insert pictures to make them more student friendly.The Web2.0 and Ning are technologies that I selected because I wanted students to publish, interact and comment on each others work. Photo Story, Power Point, Inspiration are technologies that I selected to bring out students' creativity and to enable them express themselves in a way that demonstrate that they understand the content. As an elementary teacher, I understand very well how difficult writing can be for some students. This is the reason behind why I also chose Audacity for the students to work with. Also, if I had students in my class who are visually impaired, this would be perfect for them. All these technologies provide a new way of assessing my students.

June 29, 2009 Using Ning Refelection After students have created their videos, picture stories and power point presentations from the unit “This is my community”, I would create a closed Ning website. I would introduce the students to the website and show them how to navigate through it. I would give them time to get acquainted with it. They would have to take turns because of the limited numbers of computers in the computer lab. Once they have familiarized themselves with it and have created their own web page, I would show them how to store their various work in the correct format so that they could upload it to their Ning web page. I could use this as part of their assessment for the unit and I would give parents access to the web page so that they could view their children’s work.


 * Student Technology Standards**


 * **1.** ||  || **Creativity and Innovation** ||


 * Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||


 * a. ||  || apply existing knowledge to generate new ideas, products, or processes. ||


 * b. ||  || create original works as a means of personal or group expression. ||


 * c. ||  || use models and simulations to explore complex systems and issues. ||


 * d. ||  || identify trends and forecast possibilities. ||


 * Communication and Collaboration**

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
 * a. || interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. ||
 * b. || communicate information and ideas effectively to multiple audiences using a variety of media and formats. ||
 * c. || develop cultural understanding and global awareness by engaging with learners of other cultures. ||
 * d. || contribute to project teams to produce original works or solve problems. ||  ||


 * Teacher Technology Standards**


 * Facilitate and Inspire Student Learning and Creativity**

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * b. || engage students in exploring real-world issues and solving authentic problems using digital tools and resources. ||
 * c. || promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. ||
 * d. || model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. ||


 * Design and Develop Digital-Age Learning Experiences and Assessments**

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||
 * c. || customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. ||
 * d. || provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. ||

June 26, 2009 Using Photo Story Refelection After discussing places of interest in our community in the classroom, students would be taken on a field trip to view these places themselves. It would be great to have students taking pictures themselves. However, because there are no cameras available to the students, I would take the pictures and share them with my students. Each student would do a report on the field trip by creating a photo story using those pictures. The first thing that I would do is to introduce them to that technology. They would be given time to play around with it until they are familiar with it. Each student would then create the story and add their personal touch. We would view each story as a class while I am doing my assessment. These stories would then be posted on our class website.


 * Student Technology Standards**


 * **1.** ||  || **Creativity and Innovation** ||


 * ||  || Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||


 * a. ||  || apply existing knowledge to generate new ideas, products, or processes. ||


 * b. ||  || create original works as a means of personal or group expression. ||


 * c. ||  || use models and simulations to explore complex systems and issues. ||


 * d. ||  || identify trends and forecast possibilities. ||


 * Communication and Collaboration**

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
 * a. || interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. ||
 * b. || communicate information and ideas effectively to multiple audiences using a variety of media and formats. ||
 * c. || develop cultural understanding and global awareness by engaging with learners of other cultures. ||
 * d. || contribute to project teams to produce original works or solve problems. ||  ||


 * Teacher Technology Standards

Facilitate and Inspire Student Learning and Creativity**

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * b. || engage students in exploring real-world issues and solving authentic problems using digital tools and resources. ||
 * c. || promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. ||
 * d. || model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. ||


 * Design and Develop Digital-Age Learning Experiences and Assessments**

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||
 * c. || customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. ||
 * d. || provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. ||

June 25, 2009 Using MS Power Point with Audio and Video Refelection After discussing the people in our community, students could do a power point presentation on the people in our school community. I would first teach them how to create a power point presentation with audio and video. Also, I would get technology specialist to assist me. I would create a power point presentation on how to use this same program. Students would be instructed to go out into the confines of the school community and interview the different people who work there. They would find out their names, what they do and what they like most about being a member of that community. After completing this segment, they would then create slides with audio showing this information.


 * Student Technology Standards**


 * **1.** ||  || **Creativity and Innovation** ||


 * ||  || Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||


 * a. ||  || apply existing knowledge to generate new ideas, products, or processes. ||


 * b. ||  || create original works as a means of personal or group expression. ||


 * c. ||  || use models and simulations to explore complex systems and issues. ||


 * d. ||  || identify trends and forecast possibilities. ||


 * Communication and Collaboration**

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
 * a. || interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. ||
 * b. || communicate information and ideas effectively to multiple audiences using a variety of media and formats. ||
 * c. || develop cultural understanding and global awareness by engaging with learners of other cultures. ||
 * d. || contribute to project teams to produce original works or solve problems. ||  ||


 * Teacher Technology Standards

Facilitate and Inspire Student Learning and Creativity**

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * b. || engage students in exploring real-world issues and solving authentic problems using digital tools and resources. ||
 * c. || promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. ||
 * d. || model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. ||

June 24, 2009 Windows Movie Maker Refelection After discussing places of interest in the unit “This Is My Community” the students could create a five minute video showing their understanding of that section of the unit. I would first place my students in groups of five. Next, I would give them instructions as to what they were required to do. Some suggestions I would give them include pretend that you are a tourist and you are trying to decide what attractions to see. You meet someone who lives in that community. Ask them to tell you the places that you needed to see and why. Another suggestion would be, you are a tour guide and you are taking a group people to different places of interest in the city. Explain to them the history behind these interesting places. I would take my students to the computer lab and introduce them to windows movie maker. I would use a video that I created giving instructions on how to use this software. They will need time to practice and become familiar with this new software. Next, the students would come up with a script which they would practice in their groups. Each group would then take turns video taping because there is only one video tape recorder in the school. Next the students would save the video on the computer in the computer lab. They would edit the video in groups following instructions that are on hardcopy. I would be present in the lab assisting them as well. I would also collaborate with the technology teacher and maybe they could work on the video during that time when they are with that teacher as well.


 * Student Technology Standards**


 * **1.** ||  || **Creativity and Innovation** ||


 * ||  || Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||


 * a. ||  || apply existing knowledge to generate new ideas, products, or processes. ||


 * b. ||  || create original works as a means of personal or group expression. ||


 * c. ||  || use models and simulations to explore complex systems and issues. ||


 * d. ||  || identify trends and forecast possibilities. ||


 * Communication and Collaboration**

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
 * a. || interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. ||
 * b. || communicate information and ideas effectively to multiple audiences using a variety of media and formats. ||
 * c. || develop cultural understanding and global awareness by engaging with learners of other cultures. ||
 * d. || contribute to project teams to produce original works or solve problems. ||  ||


 * Teacher Technology Standards

Facilitate and Inspire Student Learning and Creativity**

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * b. || engage students in exploring real-world issues and solving authentic problems using digital tools and resources. ||
 * c. || promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. ||
 * d. || model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. ||

June 23, 2009 Copyright Laws Refelection I would have a discussion with my students about copyright laws. Students would need to know this because they will be required to do projects on the unit being studied. Then, we would discuss different cases to determine if the copyright law was broken. Students would give examples of situations where they think the copyright laws were upheld or broken. Students would be placed in groups and each group could create a three minute movie to depict one of these cases. I would show them how to use the video camera to create the movie.


 * Student Technology Standards**


 * **1.** ||  || **Creativity and Innovation** ||


 * Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||


 * a. ||  || apply existing knowledge to generate new ideas, products, or processes. ||


 * b. ||  || create original works as a means of personal or group expression. ||


 * c. ||  || use models and simulations to explore complex systems and issues. ||


 * d. ||  || identify trends and forecast possibilities. ||


 * Communication and Collaboration**

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
 * a. || interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. ||
 * b. || communicate information and ideas effectively to multiple audiences using a variety of media and formats. ||
 * c. || develop cultural understanding and global awareness by engaging with learners of other cultures. ||
 * d. || contribute to project teams to produce original works or solve problems. ||  ||

Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: ||
 * Digital Citizenship**
 * ||  || a. || advocate and practice safe, legal, and responsible use of information and technology. ||
 * b. || exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. ||
 * c. || demonstrate personal responsibility for lifelong learning. ||
 * d. || exhibit leadership for digital citizenship. ||  ||


 * Teacher Technology Standards

Facilitate and Inspire Student Learning and Creativity**

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * b. || engage students in exploring real-world issues and solving authentic problems using digital tools and resources. ||
 * c. || promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. ||
 * d. || model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. ||

June 22, 2009 iGoogle Refelection As I discuss the unit “ My Community” with my students, they could research all the new words in the lesson and their meaning using gadgets from the class iGoogle web page such as “dictionary spell checker”. They would then use these words to create sentences. These they would read to the class. Students could also find out updated news that is happening in their city through iGoogle which they would share with the class.


 * Student Technology Standards**


 * **1.** || **Creativity and Innovation** ||
 * || Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||
 * a. || apply existing knowledge to generate new ideas, products, or processes. ||
 * b. || create original works as a means of personal or group expression. ||
 * c. || use models and simulations to explore complex systems and issues. ||
 * d. || identify trends and forecast possibilities. ||


 * Research and Information Fluency**

Students apply digital tools to gather, evaluate, and use information. Students: ||
 * a. || plan strategies to guide inquiry. ||
 * b. || locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. ||
 * c. || evaluate and select information sources and digital tools based on the appropriateness to specific tasks. ||
 * d. || process data and report results. ||  ||
 * Teacher Technology Standards

Facilitate and Inspire Student Learning and Creativity**

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * b. || engage students in exploring real-world issues and solving authentic problems using digital tools and resources. ||
 * c. || promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. ||
 * d. || model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. ||

June 19, 2009 Inspiration Refelection As I discuss the jobs that people do in the unit “My Community” with my students, I could create a mind map showing what these persons do. I could use this as an assessment tool with my students by either letting them create their own mind maps using inspiration or I could create the mind map in a jumbled form and the students could move it around so that everything matches up. In order to do this, I would have to take the students to the computer room and model what I wanted them to do. However, for my students who are visually impaired, they would have to use a software that vocalizes what they are doing on the computer.


 * Student Technology Standards**


 * **1.** || **Creativity and Innovation** ||
 * || Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||
 * a. || apply existing knowledge to generate new ideas, products, or processes. ||
 * b. || create original works as a means of personal or group expression. ||
 * c. || use models and simulations to explore complex systems and issues. ||
 * d. || identify trends and forecast possibilities. ||
 * Teacher Technology Standards

Facilitate and Inspire Student Learning and Creativity**

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * b. || engage students in exploring real-world issues and solving authentic problems using digital tools and resources. ||
 * c. || promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. ||
 * d. || model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. ||

June 18, 2009 Refelection Audacity One of the objectives in the unit “My Community” is for students to be able write simple sentences about their own experiences. I would choose a community worker example the doctor. Students would write about their experiences with the doctor. For those who are visually impaired, they would use the braille writer. Students would be taken to the computer room where I would explain to them how to do their recordings using Audacity. It would be a challenge for those who are visually impaired, therefore I would have to set up everything for those students so that they would just go ahead and record. Also, this would be a different way for students to express themselves especially those who may have fine motor skills problems in using the braille or pencils. Using Audacity, eliminates spelling and other grammatical errors which may hinder some students. Editing would be difficult. I would request the assistance of the Technology teacher as it would be a challenge for me to edit all of my students work.


 * Student Technology Standards**


 * **1.** ||  || **Creativity and Innovation** ||


 * ||  || Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||


 * a. ||  || apply existing knowledge to generate new ideas, products, or processes. ||


 * b. ||  || create original works as a means of personal or group expression. ||


 * c. ||  || use models and simulations to explore complex systems and issues. ||


 * d. ||  || identify trends and forecast possibilities. ||


 * Communication and Collaboration**

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
 * a. || interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. ||
 * b. || communicate information and ideas effectively to multiple audiences using a variety of media and formats. ||
 * c. || develop cultural understanding and global awareness by engaging with learners of other cultures. ||
 * d. || contribute to project teams to produce original works or solve problems. ||  ||
 * Teacher Technology Standards

Facilitate and Inspire Student Learning and Creativity**

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * b. || engage students in exploring real-world issues and solving authentic problems using digital tools and resources. ||
 * c. || promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. ||
 * d. || model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. ||

Reflection June 17, 2009 Microsoft Publisher It would be very interesting to see my students using Microsoft Publisher to create cards while they work on the unit __My Community__. This may motivate them to write because I do not know any child who does not love computers. They could express themselves by writing three or four sentences about the topic at hand which would be on the card. Instead of using crayons and markers, students would have a fun way of adding colors to their cards. They would have a wider variety to choose from. I would start off by having a discussion about what our community looks like during the spring season and why I like this season as our topic. I would model for my students by giving them four reasons why I like spring. As we go around our circle, each student would get a chance to express him/herself. Then I would take them in small groups and model how to create the cards using Microsoft Publisher. After the students have created their spring cards, they would display them on a spring bulletin board. Finally, we would collaborate as a class and create a banner for our bulletin board.


 * Student Technology Standards**


 * **1.** || **Creativity and Innovation** ||
 * || Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||
 * a. || apply existing knowledge to generate new ideas, products, or processes. ||
 * b. || create original works as a means of personal or group expression. ||
 * c. || use models and simulations to explore complex systems and issues. ||
 * d. || identify trends and forecast possibilities. ||  ||
 * Communication and Collaboration**

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
 * a. || interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. ||
 * b. || communicate information and ideas effectively to multiple audiences using a variety of media and formats. ||
 * c. || develop cultural understanding and global awareness by engaging with learners of other cultures. ||
 * d. || contribute to project teams to produce original works or solve problems. ||  ||


 * Teacher Technology Standards

Facilitate and Inspire Student Learning and Creativity**

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * b. || engage students in exploring real-world issues and solving authentic problems using digital tools and resources. ||
 * c. || promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. ||
 * d. || model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. ||

June 16, 2009 Web2.0 Reflection For my unit, I could see using blurb as a way for students to publish their writings. I think that it would be an interesting way of presenting their stories as writers. I would model the use of this technology which would be done in the computer room because of the lack of computers in the classroom. Students would publish a writing once every quarter. Students would be able access their work anywhere. It would also be student centered as they would be responsible for what they published.


 * Student Technology Standards**


 * **1.** || **Creativity and Innovation** ||
 * || Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||
 * a. || apply existing knowledge to generate new ideas, products, or processes. ||
 * b. || create original works as a means of personal or group expression. ||
 * c. || use models and simulations to explore complex systems and issues. ||
 * d. || identify trends and forecast possibilities. ||  ||
 * Teacher Technology Standards

Facilitate and Inspire Student Learning and Creativity**

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * b. || engage students in exploring real-world issues and solving authentic problems using digital tools and resources. ||
 * c. || promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. ||
 * d. || model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. ||