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 * Check this out!**

=//"Wiki is the Hawaiian word for quick."//=

__**Reflection 06.16.09**__ WIKI

Wikis might help my students to get involved in class exercises in an easier way while breaking the ice for new/complex content and concepts. For unit 2:Peoples of Colorado 3,000 BCE. to 1900 AD. I like the idea of using videos, images, sounds, and questions to develop their thinking skills and help them to draw their own conclusions about the people that shaped Colorado's history. Developing a history class Wiki might demand previous training and more logistic work. However, the impact of such work makes it worth. I wonder how to use this resource without spending much time.

Technology Standards for Students: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm

A.** Apply existing knowledge to generate new ideas, products, or processes. A.** Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. || B.** Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. || D.** Use multiple processes and diverse perspectives to explore alternative solutions. ||
 * || **1.** **Creativity and Innovation
 * B.** Create original works as a means of personal or group expression. ||
 * || **2.** **Communication and Collaboration
 * || **3.** **Research and Information Fluency
 * || **4.** **Critical Thinking, Problem Solving, and Decision Making

__**Reflections 06.17.09**__ WEB2.0 It is interesting to think about implementing the ideas listed in my curricular connections to the use of 1.0 and 2.0 technologies. While using the first one my students will gather information, details, pictures, and key words about unit 2 "The Peoples of Colorado". They will use the class information to create and report. Latter, they will have to interact in Wiki or You Tube to answer and complete assignments. I think that their answer can be taped for additional analysis. Besides, taping their voices is going to make the exercise much funnier that in a regular student talking time in class. While using these 2.0 technologies my students will have to elaborate their responses and build commentaries in a more structured way and maybe discuss with other classmates about their points of view. It sounds great! Kudos :)

Technology Standards for Students: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm


 * **2.** || **Communication and Collaboration** ||
 * || Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: ||
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||  ||   ||
 * b. || communicate information and ideas effectively to multiple audiences using a variety of media and formats. ||
 * c. || develop cultural understanding and global awareness by engaging with learners of other cultures. ||
 * d. || contribute to project teams to produce original works or solve problems. ||  ||

Technology Standards for Teachers: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_for_Teachers_2008.htm

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||
 * c. || customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. ||
 * d. || provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. ||

The more opportunities we give our students to get their hands on these new technologies and gadgets, the more chances they will have to express themselves. Thus, it is possible that they will find learning more interesting because they are able to do something with the content. The use of "Publisher" to create newsletter and periodicals is a great idea to be used as a student centered technology. Those electronic documents can be created in class to reinforce content and create connections among different topics. Developing podcast in audacity will help the teacher to tape and reproduce key information, references, and instructions that can be followed by a class when the teacher is not present or directly supervising their work. The students can also answer and tape their answers to share their point of view and have fun.
 * __Reflection 06.18.09__** PUBLISHER & AUDACITY PODCAST

Technology Standards for Teachers: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_for_Teachers_2008.htm

Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources. Teachers:
 * 5. Engage in Professional Growth and Leadership**
 * a. || participate in local and global learning communities to explore creative applications of technology to improve student learning. ||
 * b. || exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others. ||
 * c. || evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning. ||
 * d. || contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community. ||


 * __Reflection 06.19.09__** INSPIRATION

This week has been really interesting. Today we started working about "Inspiration" a software that is student friendly and really simple in tools and procedure. My class will benefit while using this tool in our Colorado History class. Web maps, collages, reference maps, and conceptual maps among others are some of the ideas that showed up while using this software. It is remarkable how the images organized in a web can help my students to understand complex concepts. They will have the opportunity to share their work and discuss with their classmates about the images and words used.

Technology Standards for Students: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm

A.** Apply existing knowledge to generate new ideas, products, or processes. A.** Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. || B.** Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. || D.** Use multiple processes and diverse perspectives to explore alternative solutions. ||
 * || **1.** **Creativity and Innovation
 * B.** Create original works as a means of personal or group expression. ||
 * || **2.** **Communication and Collaboration
 * || **3.** **Research and Information Fluency
 * || **4.** **Critical Thinking, Problem Solving, and Decision Making

Technology Standards for Teachers: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_for_Teachers_2008.htm

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers: Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||
 * c. || customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. ||
 * d. || provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. ||
 * 3. Model Digital-Age Work and Learning**
 * a. || demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations. ||
 * b. || collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation. ||
 * c. || communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats. ||
 * d. || model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning. ||

__**Reflection 06.22.09**__ iGOOGLE

iGoogle is a powerful tool to be used by the teacher in order to reduce his talking time and center his class. The teacher can model his students about the use of personalized and public pages. It is interesting to remark how the class can check on line or just by using the class projector to center their attention on a video, a list of to do things, the weather in our little town, pictures and pics, a cartoon, or a podcast from varied sources. I found that trying to create an iGoogle page for each student is not possible in my 4th grade class. Most of my students do not have a computer at home to refine and practice their work.

Technology Standards for Teachers: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_for_Teachers_2008.htm

Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
 * 3. Model Digital-Age Work and Learning**
 * a. || demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations. ||
 * b. || collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation. ||
 * c. || communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats. ||
 * d. || model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning. ||

Technology Standards for Students: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm A.** Apply existing knowledge to generate new ideas, products, or processes. A.** Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. || B.** Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. || D.** Use multiple processes and diverse perspectives to explore alternative solutions. ||
 * || **1.** **Creativity and Innovation
 * B.** Create original works as a means of personal or group expression. ||
 * || **2.** **Communication and Collaboration
 * || **3.** **Research and Information Fluency
 * || **4.** **Critical Thinking, Problem Solving, and Decision Making

__**Reflection 06.23.09**__ COPY RIGHT AND FAIR USE

Copy Right and Fair Use. It is important to model our students the correct procedure to be followed while using information, pictures, and references from diverse sources. In our classrooms we are used to use images and information linked to internet. Thus we as teacher must be strict and careful to model in a proper way and create a culture of respect and honesty. Today we discussed about using "Fair Use" for educational purposes and i found the video taping exercises interesting.

Technology Standards for Teachers: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_for_Teachers_2008.htm

Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. Teachers:
 * 4. Promote and Model Digital Citizenship and Responsibility**
 * a. || advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources. ||
 * b. || address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources. ||
 * c. || promote and model digital etiquette and responsible social interactions related to the use of technology and information. ||
 * d. || develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools. ||

Technology Standards for Students: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm A.** Apply existing knowledge to generate new ideas, products, or processes. A.** Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. || B.** Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. || D.** Use multiple processes and diverse perspectives to explore alternative solutions. ||
 * || **1.** **Creativity and Innovation
 * B.** Create original works as a means of personal or group expression. ||
 * || **2.** **Communication and Collaboration
 * || **3.** **Research and Information Fluency
 * || **4.** **Critical Thinking, Problem Solving, and Decision Making

__**Reflection 06.24.09**__ MOVIE MAKER

Today was a fun day. We taped and edited the video about "Copy Right and Fair Use" for Educational Purposes. It interesting how this exercise got everyone engaged in the exercise. I wonder how to use it with 4th grade students. An idea could be to give everyone the same short video and ask them to add titles, transitions and the effects that can make those movies different and unique. This technology will demand more time to plan and train them. I believe that at this age is the use of movie Maker is more a teacher oriented technology.

Technology Standards for Teachers: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_for_Teachers_2008.htm

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||
 * c || customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. ||
 * d. || provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. ||

Technology Standards for Students: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm A.** Apply existing knowledge to generate new ideas, products, or processes. A.** Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. || B.** Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. || D.** Use multiple processes and diverse perspectives to explore alternative solutions. ||
 * || **1.** **Creativity and Innovation
 * B.** Create original works as a means of personal or group expression. ||
 * || **2.** **Communication and Collaboration
 * || **3.** **Research and Information Fluency
 * || **4.** **Critical Thinking, Problem Solving, and Decision Making

__**Reflection 06.25.09**__ POWER POINT Teachers are more used to apply this technology in their classes as a teacher directed technology. However, it can be used to provide students with directions to develop and additional exercise or a substitution class. The teacher's voice and video can be played to guide students at the beginning of the exercise. Doing so might help to prevent misunderstanding or misuse of the information provided for the exercise. In a personal note I would like to suggest that the teacher has to practice wiht his/her students this type of exercise first so they get used to work with simple instructions and information. A clear example is attached to my first page on this wiki. Click the link to have fun with Unit 2 in Colorado's History.

Technology Standards for Teachers: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_for_Teachers_2008.htm

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||
 * c || customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. ||
 * d. || provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. ||

Technology Standards for Students: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm A.** Apply existing knowledge to generate new ideas, products, or processes. A.** Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. || B.** Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. || D.** Use multiple processes and diverse perspectives to explore alternative solutions. ||
 * || **1.** **Creativity and Innovation
 * B.** Create original works as a means of personal or group expression. ||
 * || **2.** **Communication and Collaboration
 * || **3.** **Research and Information Fluency
 * || **4.** **Critical Thinking, Problem Solving, and Decision Making

__**Reflection 06.26.09**__ PHOTO STORY

Photo Story is an interesting piece of software. It can be used in Colorado History to make the introduction to the unit. This short story will try to engage my students in the adventure of knowing the peoples who have inhabited Colorado. As a student center work, the class can look for pictures that represent the main events in the life of a boy/girl pioneer, Indian, mountain man, and many other characters of our states history. The only difficulty that I found is that students will need a lot of training to use the edition tools provided by the software.

Technology Standards for Teachers: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_for_Teachers_2008.htm

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||
 * c || customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. ||
 * d. || provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. ||

Technology Standards for Students: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm A.** Apply existing knowledge to generate new ideas, products, or processes. A.** Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. || B.** Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. || D.** Use multiple processes and diverse perspectives to explore alternative solutions. ||
 * || **1.** **Creativity and Innovation
 * B.** Create original works as a means of personal or group expression. ||
 * || **2.** **Communication and Collaboration
 * || **3.** **Research and Information Fluency
 * || **4.** **Critical Thinking, Problem Solving, and Decision Making

__**Reflection 06.29.09**__ Ning/Social Networks

It is interesting how our teacher, Dr. Reynolds, oriented this type of social network towards educational purposes. I like the idea of using this close network to help my students develop their own pages as they fulfill class assignments. In order to make its use effective for unit 2 in Colorado History, I have to upload the class Power Point, movies, and any other resources to guide my students to play and learn while using them. I have enjoyed these classes a lot. Thank you!

Technology Standards for Teachers: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION <span style="color: rgb(0, 0, 255);">http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_for_Teachers_2008.htm

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||
 * c || customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. ||
 * d. || provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. ||

Technology Standards for Students: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION <span style="color: rgb(0, 0, 255);">http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm A.** Apply existing knowledge to generate new ideas, products, or processes. A.** Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. || B.** Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. || D.** Use multiple processes and diverse perspectives to explore alternative solutions. ||
 * || **1.** **Creativity and Innovation
 * B.** Create original works as a means of personal or group expression. ||
 * || **2.** **Communication and Collaboration
 * || **3.** **Research and Information Fluency
 * || **4.** **Critical Thinking, Problem Solving, and Decision Making