Florencia's+Reflections


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June 30th 2009
Final comments on unit plan web 1) With lower writing skills groups, or with a Kindergarten group, I would use Voicethread or, Power Point and Audacity for them to present their work orally instead for in writing. 2) As far as Web 2.0 technologies, I think I would start this by setting up a classroom web page in which kids could showcase their work and express their opinions about the stories read in class. 3) I really think I can carry out these projects in my classes. However, I think that I will, of course, need time to introduce the software to my students and I will most probably not introduce all the software in one unit, or at the same time. 4) I included our Photo Story presentations as the introduction to my unit.

June 29th 2009
I find this resource much more friendly to use than i Google, and I would use it to set up a class web page in which students could showcase their work and write reviews about the stories we read in class. Slowly,and as students become used to this, I would encourage students to perhaps start commenting on each other's work.

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * Standards for Teachers**
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||
 * Standrards for Students**


 * **2.** || **Communication and Collaboration** ||
 * || Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: ||
 * ||  || a. || interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. ||
 * b. || communicate information and ideas effectively to multiple audiences using a variety of media and formats. ||  ||

June 26th 2009

 * The piece we designed in Photo Story today would work really well as an introduction to the unit. I had initially planned to open up the unit by showing different kinds of maps to the kids, which has worked in the past; however this project would captivate my audience a lot more. I think a combination of both could also work.**

**1. Facilitate and Inspire Student Learning and Creativity** Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
 * Standards for Teachers**
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * c. || promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. ||
 * c. || promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. ||

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||

June 25th 2009
I also think, that even though, it wasn't my initial intention, the PP presentation I made for this class could very easily used in the unit, to share my culture with the class.**
 * I would use Power Point with students to create an electronic version of their version of the book " From here to there", perhaps scanning their own pictures of their house, city, country, continent and world and entering their text after editing it.


 * Standards for Students**
 * **1.** || **Creativity and Innovation** ||
 * **1.** || **Creativity and Innovation** ||
 * || Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||
 * ||  || a. || apply existing knowledge to generate new ideas, products, or processes. ||
 * b. || create original works as a means of personal or group expression. ||  ||
 * b. || create original works as a means of personal or group expression. ||  ||

Standards for Teachers
**1. Facilitate and Inspire Student Learning and Creativity** Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||

**Movie Maker**:
=== I find this software difficult to use by first graders. However, I do think the software could be introduced as a whole class to capture student's presentations of their own books in this unit. Students would be able to participate and have a say in the creation of the video since it would be projected in the SM board. It would be a teacher centered activity, but yet, I think it would be very useful modeling for the students**.** ===


 * Standards for Teachers**

**1. Facilitate and Inspire Student Learning and Creativity** Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * b. || engage students in exploring real-world issues and solving authentic problems using digital tools and resources. ||
 * c. || promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. ||
 * d. || model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. ||


 * Standards for Students**
 * **4.** || **Critical Thinking, Problem Solving, and Decision Making** ||
 * || Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students: ||
 * ||  || b. || plan and manage activities to develop a solution or complete a project. ||   ||

**June 23rd 2009**
Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. Teachers:
 * I would try to talk to my students a****bout copyright and fair use as they create their different projects, and of course I would have to** **be the role model and give appropriate references of any copyrighted material used** **by me. However, I think in this unit I would use the students' own illustrations** **by scanning them.**
 * Standards for Teachers**
 * 4. Promote and Model Digital Citizenship and Responsibility**
 * a. || advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources. ||
 * Standards for Students**
 * **5.** || **Digital Citizenship** ||
 * || Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: ||
 * ||  || a. || advocate and practice safe, legal, and responsible use of information and technology ||   ||

June 22nd 2009

 * I could definitely use I Google as the starting point of my class. It would help me keep the links of frequently visited we pages at hand, and RSS could keep me updated on them as well. It would also allow me to communicate with parents and showcase students' work.**

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * Standards** **for Teacher**
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||
 * c. || customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. ||

=June 19th 2009= Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers: Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers: **1. Facilitate and Inspire Student Learning and Creativity** Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. Teachers:
 * I would use Kidspiration for different activities:**
 * 1) **As a reading comprehension tool after reading " From here to there" which would aim at students understanding of the concepts address, state, county, continent and their interrelation.**
 * 2) **As a pre writing activity for their own version of the book. That book will also be the "script" for the Voicethread project.**
 * 3) **As a closure activity for the whole unit, and also an assessment activity, in which students will have to make and present thier own web to the class.**
 * __**Student Standards**__
 * **1.** || **Creativity and Innovation** ||
 * || Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||
 * a. apply existing knowledge to generate new ideas, products, or processes. ||
 * b. || create original works as a means of personal or group expression. ||
 * c. || use models and simulations to explore complex systems and issues. ||  ||
 * **4.** || **Critical Thinking, Problem Solving, and Decision Making** ||
 * || Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students: ||
 * b. |||| plan and manage activities to develop a solution or complete a project. ||  ||
 * **6.** || **Technology Operations and Concepts** ||
 * || Students demonstrate a sound understanding of technology concepts, systems, and operations. Students: ||
 * a. |||||| understand and use technology systems. ||
 * b. || select and use applications effectively and productively. ||  ||
 * __**Teacher standards**__
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||
 * c. || customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. ||
 * 3. Model Digital-Age Work and Learning**
 * a. || demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations. ||
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * b. || engage students in exploring real-world issues and solving authentic problems using digital tools and resources. ||
 * 4. Promote and Model Digital Citizenship and Responsibility**
 * b. || address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources. ||

=**June 18th 2009**=

I would use Audacity and Voicethread to make my students create a visual and oral version of their own version of the book "From here to there". **1. Facilitate and Inspire Student Learning and Creativity** Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
 * **Student standrads**
 * **1.** || **Creativity and Innovation** ||
 * || Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||
 * a. |||||| apply existing knowledge to generate new ideas, products, or processes. ||
 * b. || create original works as a means of personal or group expression ||  ||
 * **Teacher standards**
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||

· I would use MS Publisher with my students to make a postcard with the picture or drawing of their street, neighborhood, apartment complex etc. and to write a description of it to later share with the class and uploaded to our we page.
 * June 17th 2009 **

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: b. create original works as a means of personal or group expression.
 * 1.** **Creativity and Innovation**

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.
 * 2.** **Communication and Collaboration**

· Wikis and blogs: I would use a blog to make students write their reviews of the different fiction and non fiction books that will be read. I would also use it to share strategies with parents to help children at home.
 * June 16th 2009 **

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: b. create original works as a means of personal or group expression.
 * Student’s Standards
 * 1.** **Creativity and Innovation**

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.
 * 2.** **Communication and Collaboration**

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: a. promote, support, and model creative and innovative thinking and inventiveness.
 * __ Teacher’s Standards __
 * 1. Facilitate and Inspire Student Learning and Creativity**