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I have included the grade level and have modified the variety of technologies used in the unit.I think this class has been a great eye opener for me and will enable me to be more versatile in the classroom.
 * || HOME || EDU 607 || Curricula Connections || My Reflections || Class Collaboration || Resources ||
 * Inspiration reflection:** I have updated my inspiration mind map by infusing some of the recent technological tools we used in class.Photostory for instance is a nice visual teaching aid which could assist me in introducing or exploring topics in a different way.I tried my best to use the technology to enable the content.But I must say math as a skills base subject sometimes limits the use of some of the tools we explore.However the Movie maker and Photo story are very good tools which will help me to understanding how my students are thinking about a concept.

06/29/09 Ning This is a good communication tool to use with students.For this unit I will have students upload and share their photo story and power point presentation.They will be required to view them and write down at least one thing they learned from the different presentations.For the teacher he could use it to inform students of what they will be studying and giving feedbacks about their work. Teachers Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers: Students
 * 3. Model Digital-Age Work and Learning**
 * a. || demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations. ||
 * b. || collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation. ||
 * c. || communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats. ||
 * d. || model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning. ||


 * **2.** || **Communication and Collaboration** ||
 * || Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: ||
 * ||  || a. || interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. ||
 * b. || communicate information and ideas effectively to multiple audiences using a variety of media and formats. ||
 * c. || develop cultural understanding and global awareness by engaging with learners of other cultures. ||
 * d. || contribute to project teams to produce original works or solve problems. ||  ||

06/26/09 Photo story I think this is an excellent tool to use for teachers as well as for students.In this unit I could use photo story to compile a photo essay to introduce the unit.For students they could use photos to construct their own story relating to percents and ratio. Teacher **1. Facilitate and Inspire Student Learning and Creativity** Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: Students
 * a. || promote, support, and model creative and innovative thinking and inventiveness. ||
 * b. || engage students in exploring real-world issues and solving authentic problems using digital tools and resources. ||
 * **2.** || **Communication and Collaboration** ||
 * || Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: ||
 * ||  || a. || interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. ||
 * b. || communicate information and ideas effectively to multiple audiences using a variety of media and formats. ||  ||

06/25/09 Power point and sound and video insert I think this is an excellent teacher tool as well as assessment tool for students.As a teacher tool for this unit the teacher could insert voice and video clip into a power point presentation about percents or ratio to share with students at the beginning of the lesson as an introduction to the unit.Students could use the technology to demonstrate how they would teach a concept they to a family member.For instance how do you change a percent to fraction and visa versa. These are the technology standards: Teachers 1. Facilitate and Inspire Student Learning and Creativity

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:

c. promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. Students: 2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:

a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.

Using Movie Maker 06/24/09- I think movie maker is an excellent tool to allow teachers to differentiate their lessons.In this unit I could have students role play and record their skit on movie maker.In groups they could roleplay their understanding of the use of percent when they go shopping as it relates to discounts and sales tax.Some could role play eating out at a restaurant and deciding how much they would pay when they include the percent tax and tip.

2. Communication and Collaboration
 * These are the technology standards**
 * Students**

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: d. contribute to project teams to produce original works or solve problems. 2. Design and Develop Digital-Age Learning Experiences and Assessments
 * Teachers

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teacher c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.

06/23/09 As a teacher it is incumbent upon me to model for students the correct use of copy righted material used with technology in the classroom.Students must be aware that there are laws that protect intellectual properties and they must be able to discern when a there are infringements against these laws.For example when students use the internet to download work to redistribute,or serve other purposes other than educational they should recognize that this is not permissable under the fair use law.Students must be encouraged to conform to the copyright law which protects the creators works or authorship.** These are the technology standards Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: a. advocate and practice safe, legal, and responsible use of information and technology
 * 5. Digital Citizenship

06/22/09-I would use igoogle as communication tool to display my unit of study and make real world connections with the topic ratio,rates and percent.Each week I would post the topics that the class will be studying along with assignments.I would use it to search for gadgets relating to ratio,rates,percent.For instance math worksheets,stock market platform,architecture and art work showing the golden ratio,history of the golden ratio etc. Students will be required to view this website and respond to at least one enrichment activity that is posted on the igoogle page. I will have students work with visual hands on tools such as making 3d sketches of items when illustrating indirect measurement and proportion.This would be an excellent tool to use with students who are visual learners. These are the technology standards

3. Model Digital-Age Work and Learning

Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:

model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.

6. Technology Operations and Concepts Students demonstrate a sound understanding of technology concepts, systems, and operations. Students b. select and use applications effectively and productively

06/19/09-I would use the inspiration as a graphic organizer to introduce the unit.Here I would use concept map with the main idea or topic,Ratio,rates and percents.Then I would brainstorm all the real life application of ratio,percents and rates.Have students think about all the ways they could make real life connections with the topic.I would use inspiration to record each student response in a bubble with a link connecting to the main idea. For students I would use it as an assessment tool.Students will be required to create a concept map choosing their own diagram to show their understanding of a topic.For instance they could use a tree diagram with three branches from inspiration to illustrate the definition of ratio ,give an example ,and tell how it relate to real life. These are the technology standards 06/19/09 2. Communication and Collaboration

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.

1. Facilitate and Inspire Student Learning and Creativity

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: c. promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.

06/18/09-As a teacher I think audacity is another great tool to use in the classroom.I could use the voice thread to model a tutorial lesson at the beginning of the class.I would use voice thread to insert my voice in a power point during a mini lesson just as a demonstrating activity.In class It would be great to have students use audacity to do a multi- media presentation adding voice thread to the presentation.The multi media presentation should be a tutorial explaining a particular topic in the unit of study.For instance if students were presenting about how to solve percent change they could be put in groups and use power point,insert pictures or symbols where necessary then choose a narrator or several narrators and add and edit their voice over the presentation.** These are the technology standards

3. Research and Information Fluency**
 * 06/18/09
 * For students

Students apply digital tools to gather, evaluate, and use information. Students:

a. plan strategies to guide inquiry. b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.

For Teachers 2. Design and Develop Digital-Age Learning Experiences and Assessments

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers: a.

design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

06/17/09 It would be great if I could have my students using Microsoft publisher to create products reflecting their learning .It could be in the form of a calendars,or newsletter For my unit on ratio,rate and percents I would like for my students to create a newsletter showcasing five things they have learned from the unit.They could insert pictures to illustrate ,give examples of problems they solved during the unit and write a reflection about the unit based on what they learned.As a teacher I would use publisher to design an introduction of the unit of study and send it home to the parents as a form of communication tool. These are the technology standards 06/17/09 1.**Creativity and Innovation** Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

a.apply existing knowledge to generate new ideas, products, or processes. b.create original works as a means of personal or group expression. c.use models and simulations to explore complex systems and issues. identify trends and forecast possibilities For Teachers

06/17/09 1. **Facilitate and Inspire Student Learning and Creativity**

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: a.promote, support, and model creative and innovative thinking and inventiveness. b.engage students in exploring real-world issues and solving authentic problems using digital tools and resources.