Reflections


 * The reflection page is where you can begin to consider how the technology might fit into your unit plan-- what would you ask students to do? How would it enable them to better learn the material than what you are already doing? How does it fit into the [|ISTE Technology Standards for students]? [|ISTE Technology Standards for teachers]? What role do you envision you playing in the classroom with this technology? What role will the students play? Assuming that you will not have one computer for every student, how will you assure that every student has the opportunity to use the computer? How will you decide if your use of these technologies is effective?**

Examplar: For my unit I could see using Wikis as a collaborative site for the Multigenre Project my students are working on. Each student would create a page for the particular character s/he is focusing on and post discussion questions for the rest of the class from the view point of that particular character. I think it would ultimately help students consider point of view in a more authentic way than merely reading about it. I see my role as the facilitator-- I will model how to use the Wiki and one way students might consider using the Wiki to explore their character, but the wiki will ultimately be student centered. I will use the topics to engage in whole class discussions and to assess student understanding of text. My current classroom has only one computer, but students can access computers in the library and school computer lab. There also will be time in class for students to use the computer. Over the course of the quarter, I will expect students to post questions at least four times and to respond to other posts four times (which is roughly one per week). I will informally assess the effectiveness of the technology by reading student posts and asking them to reflect on how effective they view the Wiki in their own learning.

It fits into the ISTE Technology standards for Students: ISTE for Teachers: Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * **1.** || **Creativity and Innovation** ||
 * || Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ||
 * a || apply existing knowledge to generate new ideas, products, or processes. ||
 * b. || create original works as a means of personal or group expression. ||
 * **2.** || **Communication and Collaboration** ||
 * || Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: ||
 * a. || interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. ||
 * b. || communicate information and ideas effectively to multiple audiences using a variety of media and formats. ||
 * d. || contribute to project teams to produce original works or solve problems. ||
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**
 * a. || design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. ||
 * b. || develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ||
 * c. || customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. ||
 * d. || provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. ||